UNSCleric
02-02-2007, 05:48 AM
Think you 100%'d a certain game? Maybe not!
With the news of Microsoft possibly giving out actual prizes for certain achievements, it looks like they're tidying up the achievements system and making sure that even small inconsistencies that have existed since the launch are stopped.
I don’t think anyone could have predicted the popularity of Gamerscore and Achievements on Xbox 360. For me, it has changed the way I play games. No longer is it about just trying to beat the game from beginning to end; I now find myself wanting to go back and unlock as many of these little achievements as possible. I love how it chronicles my gaming history, by game, by achievement and by date. I can always go on Xbox Live or on Xbox.com to look at my friends and see their history as well, or what they most recently unlocked. We have heard some wild stories among groups of friends who constantly try to one-up their buddies and the back and forth Gamerscore battles.
We also have let developers run wild with how they want to implement Gamerscore and Achievements into their games. This has produced some great things like the “Pacifism” Achievement from Geometry Wars, the “Zen and the Art of Reloading” from Gears of War, the “Six Degrees of Small Arms” and innovative Achievements in Crackdown like the “Body Juggler."
With the ever increasing craze and excitement around Gamerscore and Achievements, we have recently worked with our publishing partners to implement some new policies for new games coming out. Here are the basic rules:
1. All regular disc-based games MUST have 1,000 Gamerscore in the base game. This means that any consumer who buys a retail game will have the opportunity to unlock the full 1,000 Gamerscore without having to pay for any add-on content. Note that a publisher may decide to deliver a portion of this Gamerscore via add-on content, but the add-on content will always be free to the consumer.
2. Game publishers will have the option to deliver another 250 incremental Gamerscore on top of the 1,000 via add-on content from Marketplace. This add-on content could be either free or paid. So if you complete a game and earn the full 1,000 GS, you could by getting new add-on content earn up to a total of 1,250 points from a game.
3. Xbox Live Arcade games will operate in similar fashion, but given the size of these titles they will allow you to earn up to 200 Gamerscore from every game and up to another 50 points from add-on content.
With the news of Microsoft possibly giving out actual prizes for certain achievements, it looks like they're tidying up the achievements system and making sure that even small inconsistencies that have existed since the launch are stopped.
I don’t think anyone could have predicted the popularity of Gamerscore and Achievements on Xbox 360. For me, it has changed the way I play games. No longer is it about just trying to beat the game from beginning to end; I now find myself wanting to go back and unlock as many of these little achievements as possible. I love how it chronicles my gaming history, by game, by achievement and by date. I can always go on Xbox Live or on Xbox.com to look at my friends and see their history as well, or what they most recently unlocked. We have heard some wild stories among groups of friends who constantly try to one-up their buddies and the back and forth Gamerscore battles.
We also have let developers run wild with how they want to implement Gamerscore and Achievements into their games. This has produced some great things like the “Pacifism” Achievement from Geometry Wars, the “Zen and the Art of Reloading” from Gears of War, the “Six Degrees of Small Arms” and innovative Achievements in Crackdown like the “Body Juggler."
With the ever increasing craze and excitement around Gamerscore and Achievements, we have recently worked with our publishing partners to implement some new policies for new games coming out. Here are the basic rules:
1. All regular disc-based games MUST have 1,000 Gamerscore in the base game. This means that any consumer who buys a retail game will have the opportunity to unlock the full 1,000 Gamerscore without having to pay for any add-on content. Note that a publisher may decide to deliver a portion of this Gamerscore via add-on content, but the add-on content will always be free to the consumer.
2. Game publishers will have the option to deliver another 250 incremental Gamerscore on top of the 1,000 via add-on content from Marketplace. This add-on content could be either free or paid. So if you complete a game and earn the full 1,000 GS, you could by getting new add-on content earn up to a total of 1,250 points from a game.
3. Xbox Live Arcade games will operate in similar fashion, but given the size of these titles they will allow you to earn up to 200 Gamerscore from every game and up to another 50 points from add-on content.