Dark Sector Producer Q&A with Digital Extremes.  The release is getting closer and I went deep undercover to dig into one of this year’s highly anticipated titles.  It’s been on the minds of many for a while and it even made its way on my Best of PAX feature a few months ago.  Have a seat and enjoy the article before the March 25th release of the game.

Dark Sector
Developer: Digital Extremes
Publisher: D3Publisher of America

Dark Sector

The Players

Dave Kudirka, Associate Producer, Digital Extremes

The Interview 

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Army of Two Producer Q&A with EA Montreal.  Most of you have read my review of Army of Two and it turned out to be a review that received some amazing feedback. 

“Your review should be the benchmark for this game because it’s objective, and puts the game in perspective from a Gamers point of view.” - Bumble14

Now I have even more of the coverage you love.  I had a chance to submit a Q&A to EA Montreal made up of community questions about Army of Two.  I took all the Aggro for the Q&A so that you all could relax and simply read.   And here are the groovy results. 

Army of Two
Developer: EA Montreal
Publisher: Electronic Arts

Army of Two

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It’s always nice to sit down and find out more about a game from those who developed it.  That’s one of the really cool things U360 allows and one I always enjoy.  I had the opportunity to find out more about NinjaBee’s Band of Bugs from Lead Designer, Jeremy Throckmorton.  The guys and girls at Wahoo Studios are always a pleasure to work with.  You all should be fans after the Bug Out giveaway here on U360. 

Band of Bugs is available now in the Xbox Live Arcade for 800 Microsoft Points.  If you  haven’t purchased the game and you want to know more about it, here’s your chance.  U360 presents the Band of Bugs Q&A.

Band of Bugs

The Players

Jeremy Throckmorton, Lead Designer, Band of Bugs, NinjaBee

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I had a chance to kidnap Strange Flavour’s own Aaron Fothergill for an exclusive first look at the Xbox Live Arcade title, Spyglass Board Games.  Spyglass is set to debut on Wednesday, August 1 for 400 Microsoft Points.

Aaron and Strange Flavour previously gave fans the first (and only) gesture based game for the Xbox 360, Totemball.  They’re at it again alongside Freeverse to provide another first with the video chat feature! 

Not much is known about this upcoming title but that’s about to change.  I had to travel deep in the heart of the UK for this one so sit down, relax and read as I go one on one with Aaron about Spyglass Board Games.  (and no I didn’t really kidnap him; he’s in the UK and I couldn’t cover luggage expenses)

Spyglass Board Games

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Hello out there and welcome to Episode 43 ladies and gentlemen.  I hope you all had a chance to check out the two live shows this weekend.  I have the Jack Emmert and Marvel Universe Online interview in its entirety along with some highlights of the live show today with a couple of Xbox MVP friends who attended E3.  I hope you enjoy the show!

For the complete live show archive, head over to Unscripted 360’s BlogTalk Radio page or click the player in the right navigation.

Marvel Universe Online

Format:
40mins 11secs, 18.3MB, mp3

Show files:
mp3 - Listen to the show in mp3 format!

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Show outline:
Jack Emmert talks about Marvel Universe Online - 05:20
Xbox MVPs stop by for a roundtable discussion - 25:24

Show guests:
Jack Emmert - Cryptic Studios
Kamshaft - Xbox Addict
WitchKing9 - 2OpGaming
Godfree and Miss iRiE - Gamertag Radio
Xbox 360 Community - Everywhere

 
icon for podpress  Unscripted 360 Episode #43 with Jack Emmert from Cryptic Studios [40:11m]: Play Now | Play in Popup | Download

Unscripted 360 is bringing community interaction in an exciting way!  During the debut of U360 TV Live!, you heard about developer interaction and now it’s here.  The guys at Gaia Inudstries have stepped up to bring you live news and feedback on their upcoming Xbox Live Arcade title, Street Trace: NYC!  Want to know when it’s coming?  What is it like developing Street Trace?  What does it take to bring a title to the Xbox Live Arcade?  Forget the Q&A and get on the fast track to live interaction!

Street Trace: NYC 

Show date: Saturday, July 7th
Show time: 12PM PST / 2PM CST / 3PM EST
# to dial: (646) 478-5897
link: www.blogtalkradio.com/u360tv

The guys from Gaia will be calling in at 3:30 PM EST (half hour into the show).  Remember you can hit “Click To Talk” if you’re sitting at your computers listening in.  This allows you to call in free from your computer.  I hope you’re excited to get some long awaited information about one the XBLA’s hottest upcoming titles, Street Trace: NYC.  Find out more about it at www.streettrace.com.  The game is slated to cost 800 Microsoft Points and now is your chance to find out why…and find out live!  If you can’t make the show but you want to say something about Street Trace: NYC, leave a voicemail at (214) 306-9459.

Here is something for your Friday night fancy.  Def Jam: Icon producer, Brian Hayes stops by to talk a little bit about all things Icon.  Get ready to feel the interview about as much as you will be feeling the game this March.  The demo is available for download in the Xbox Live Marketplace so after you listen in, go ahead and get your hip-hop beat down on!

Episode 28 Def Jam: ICON

Format:
33mins 58secs, 15.6MB, mp3

Show files:
mp3 - Listen to the show in mp3 format

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Show outline:
Brian Hayes, Producer Def Jam: Icon - 05:40

 
icon for podpress  Episode 28 with Brian Hayes of Def Jam: Icon [33:58m]: Play Now | Play in Popup | Download

Hello Unscripted 360 land.  I have here for your listening pleasure Episode #21.  This episode features another special guest from Electronic Arts, Jeff Peters.  Jeff is the Supervising Producer on Superman Returns.  He stopped by to talk a bit about the game and hopefully get you all ready for the Man of Steel.

You’ve played the demo to get yourselves familiar with the game.  Now get ready to experience Metropolis in its entirety for the first time ever next week November 22 when Superman Returns hits store shelves.  Before you put on the red cape, take a seat and listen to the show.

Enjoy!

Superman Returns

Format:
37:13, 17.0MB, mp3

Show files:
mp3 - Listen to the show in mp3 format

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Show outline:
Gears of War Idol - 00:01
Jeff Peters - 05:20
Mad World - 33:50 

 
icon for podpress  Unscripted 360 Episode #21 w/Jeff Peters Superman Returns [37:13m]: Play Now | Play in Popup | Download

Space.  The final frontier.  It’s time to boldly go where no man has gone before.  Bethesda Softworks and Mad Doc Software have teamed up to bring something that quitely frankly hasn’t been done before.  And that is giving Trekkies a game that covers the entire Star Trek universe all in one offering from TV to film with Star Trek: Legacy.  I had a chance to ask Gary Conti, Associate Producer at Mad Doc Software, some questions about the upcoming Xbox 360 title, Star Trek: Legacy. 

Star Logo

First off I’d like to thank you for taking some time to sit down for the Q&A.  Can you tell the readers who you are and what you do as it pertains to Star Trek: Legacy?

Hi I’m Gary Conti, I’m an Associate Producer at Mad Doc Software, the developer of Legacy.  I am involved in all aspects of production, with a focus on managing development.

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I know you’re ready for some Totemball but before the game is released, take a seat and join me as I go head to head with Strange Flavour’s own Aaron Fothergill, part of the brains behind the title.

Totemball

First things first…I’d like to thank you for taking the time to answer a few questions about the Xbox Live Arcade release, Totemball.  Can you tell us who you are and your involvement with the game?

I’m Aaron Fothergill and I’m Managing Director and Lead Coder at Strange Flavour. We’re only a small company though, so before I get too big headed I also have to point out that I’m also vice president of washing up and emptying the bins.

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