Halo 4 aiming to enhance multiplayer with Specializations
So the hype these days surrounding Halo 4 is that the game will change the way we all experience multiplayer. I have my doubts about that because how many different ways can you alter a versus format? Well 343 Industries would like to attempt a serious multiplayer reinvention with Halo 4 Specializations. Our resident UK fan, Longboy aka Antiphrost) emailed me a pretty interesting story from IGN on Halo 4′s Specializations. They are mini-classes that give you ten extra levels of goodies to unlock.

“When we launch Halo 4 in November, that’s just the beginning,” Halo 4 Spartan Ops designer David Ellis tells us. “Specializations are just another opportunity to make the play experience months and even years after release feel fresh.” – IGN
Halo 4 Specializations (check ‘em out)



August 16th, 2012 at 10:31 am
Halo 4 Limited Collectors Edition – Ordered. I’m not waiting for the other 6 Specializations to be released, hell no!
August 16th, 2012 at 12:53 pm
lol i take it you’re a fan Antiphrost?
August 16th, 2012 at 3:29 pm
Definitely!
I just found out some more information about the specializations which make a lot more sense as I didn’t quite fully understand the IGN article about it. Here is the official word from Halo Waypoint/343 Industries:
“Halo 4 has fifty levels. Once you have advanced through the standard fifty levels, you will get the option to enlist in a Specialization. You can choose the order in which you tackle unlocked Specializations. However once you select one, you must advance through it completely before enlisting in a separate Specialization.
Specializations allow you to enlist in specific rank paths. These paths are composed of ten levels each. As you level up through these dedicated paths, you will unlock armor sets, emblems, visor colors, weapon and armor skins, and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield.
These armor mods will work exactly like all other tactical and support mods in the game. They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod. They enhance a small part of the sandbox (meaning good players will still be good, and not good players will still be not good), allowing people to play the style they want to play and experience the parts of the sandbox they like on a more frequent basis.
We consider Specializations end-game content because even if you have “access” to all of them on day one, you will still need to reach level 50 before you can enlist in any Specializations. Think of them as giving you control over extending your level cap.”
August 20th, 2012 at 3:00 pm
change is always good because it will never be able to compete against the wonderful simplicity that dominated all in halo 2. definitely looking forward to this and hoping they can revive the series