I’ve had the privilege of meeting quite a few studio heads during my time covering the game industry. There are some that you meet and you know that they are seriously in tune with the gaming audience and even more in tune with making kick ass games.
A few years ago Glen Schofield worked at Electronic Arts and his team introduced the world to Isaac Clarke. I met Glen Schofield while covering the game and he was one of the most genuine studio execs I’ve ever met. He was seriously passionate about making Dead Space as kick ass as possible. And you all know what I thought about Dead Space.
I can tell you now that when Glen tells you that Modern Warfare 3 isn’t just a carbon copy of Modern Warfare 2, then you should believe him. It’s one of the reasons why it continues to edge out Battlefield 3 on my FPS list despite my love affair with Frostbite.
“If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference,” he said. “Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we’ve added, so when someone says ‘cut and paste’, I don’t even want to talk to them because they don’t know. They just don’t know. They have no idea.”
Hey I believe you Glen. I know what you can do and I know what your team has done. Modern Warfare 3 just might be the best in the series so far and that’s what you want to expect from this franchise. You want to believe that improvements will be made. Glen even took at shot at his former employer by saying …
”I’ve said this before – I’m not shipping an engine, I’m shipping a game. So that’s why I’m going to talk about the game. You can talk about your engine all you want. It’s not fun.”