Wanted: Weapons of Fate Review

I had quite a bit of fun with Wanted: Weapons of Fate.  The problem though is that the fun didn’t last long due to the game being extremely short.  I played the game on both Assassin and Killer but neither of the difficulties were challenging.  When you acquire the ability to curve the bullet and enhance quick movements, it’s all relatively easy.  That was rather disappointing because I actually could’ve played more.  But I guess it says something about a game that leaves you with the feeling of wanting more.  And Wanted: Weapons of Fate left me “wanting” more.

I had my doubts that Warner Bros. could pull off curving the bullet but they did.  The best part about it is when the slow mo was triggered and you saw the bullet taking its course towards the victim.

I was, however, a bit disappointed in the graphics especially during cutscenes.  In some scenes, you’d see some really impressive CGI but then in the majority of others it seems like they used a cast off of the in-game engine.  Wesley would’ve curved a bullet right at the visual team in some of them.

Playing as other characters wasn’t really that interesting.  If they would’ve substituted the chosen characters throughout the storyline perhaps it would’ve added to it because it’s hard playing as Janice when all the cutscenes are of Wesely or Cross.

Pay it forward!

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They call me "The Velvet Voice". I'm a Microsoft Xbox MVP ... I like sunshine, games and large amounts of money. You can follow me on Twitter or Google+ .... but be warned, sometimes I talk about some ridiculously random things.

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