Dead Space Review
Your powers are Stasis and Kinesis. Stasis slows things down so you can overcome certain obstacles. Some doors open and close so fast that you have to slow them down so you can enter. And yep, you can use it on the Necromorphs. There’s nothing quite like a quick Statis strike and then using the Ripper to slice a limb off. Dismembering them is the key; remember that. Headshots do very little if nothing at all sometimes. They just keep coming!
Kinesis is your power to throw things around or pull them towards you. The best part about it is that it’s unlimited so you don’t run out. This comes in handy in nearly every situation especially when you’re low on ammo and you need something to use as a weapon. How about using Kinesis on the limbs of that dead Necro over there and using the limbs as a weapon? Yes please…shwing!
One of the coolest things in the game was the decision to keep you in the action by providing a transparent layover scheme for your map, inventory, audio/video/text files and everything else you essentially need to keep tabs on. It was brilliant. You’re never taken out of the action because these things simply hover in front on you. Pressing the Y button brings up the Inventory overlay for quick access to items, ammo etc. From there you can cycle through objectives, the map and access previous video/audio/text files. The map keeps track of your position, the stores and other spots of interest.

You can flip the map around to see which path is the best. The map’s view responds to your positioning which was fun to play around with. If you’re stuck on which direction to go, just click the Right stick in and let the Deck Navigation guide you. It brings up a temporarily lit holographic path for you to easily follow. It was another of my favorite things in the game just to look at. There are save points in the game for you to manually save instead of relying on the game to save at key points. The save points are identified on the map.
Something you’ll want to pay close attention to is the upgrading mechanic in the game. Isaac can upgrade his CEC suit, weapons and powers with things called power nodes. Weapons deal a great amount of damage when you equip them with enough of these. The upgrade benches are spread throughout the game and found by looking at the map. Once at a bench, an upgrade nano-circuit will be your guide to more damage, speed, air, health etc. Use your nodes carefully because once they’re set, you can’t remove them! You can find them throughout the ship or buy them in the store (they cost 10,000 credits). And money doesn’t seem plentiful enough when you’re purchasing ammo, suit upgrades and other things necessary for survival. Be sure to explore your surroundings to find items you need.
The stores are in various areas of the game and give you access to weapons, suits, ammo and storage. This is when finding different schematics throughout the game will come into play. As you play, you’ll find schematics of different weapons, suits or ammo that have to be brought back to the store in order for you to access them. Once in the store, you’ll be able to purchase what was on the schematic at every visit. Things are pricey so pay attention to your credits. You can also sell or move items in your possession just in case you need more credits for something or more space to hold something.
Keep an eye out on what I call your “health spine”. Your health is displayed by glowing modules on the back of your suit. It looks just like a spine. Like I said, it’s the health spine. Health is restored by pressing the X button if you have health packs to use that is. It was interesting seeing Isaac slow down and become less responsive the lower my health got. So keep an eye on your health spine. Next to your health spine is your Statis module. You can refill this with Stasis packs or finding a Statis station. You are your own HUD essentially.
Have I mentioned Zero G? Zero G is insane! When you enter Zero G things are literally flipped upside down and sideways. You have to jump (Left trigger + Y) to certain areas to navigate properly. What may seem like an area right on top of you is actually an area behind you depending on how and where you jump. I found myself running on walls a few times before I got the hang of it.
There are also times when you venture out in space that literally blew my mind. Once you’re out in space, you decompress and your air supply begins to countdown letting you know exactly how much oxygen you have left until you’re “dead in space”. You can hear nothing but the breaths you take, your heartbeat and your footsteps. It’s an adrenaline rush having to battle a freaky Necromorph while trying to get back inside for air before your oxygen runs out. The good thing about being outside though is that the Necromorphs’ limbs can be shot off thus making quite the scene seeing them unable to grip the ship’s hull and floating away.

October 23rd, 2008 at 8:44 am
well said Desol
November 1st, 2008 at 4:57 am
There were times in the game that I forgot I was playing a video game and felt more like I was watching a movie, the mood it sets up has you jumping at every little noise there were times I would turn around and discharge my weapons because I thought somthing was running up behind me or see a shadow move threw a light source that was behind me and turn around expecting to be attacked it even made my boy friend scream like a little girl and he wasnt even playing it now that is a great game
the HUD display when I first saw it I rotated my camra around it to admirer how nicly done it was I dont get excited about many games any more but this one was masterfully done
Jennifer
November 5th, 2008 at 10:58 am
this game is the scarist shit in stores
November 11th, 2008 at 9:01 am
[...] Space is one of this year’s biggest surprises in my book. There aren’t many games that I can play through more than once and get the same amount of [...]
November 13th, 2008 at 6:28 pm
Best game of the year for me. Fantastic in every way. I loved the vacuum decompression & zero-G scenes. I’m not much for 3rd person shooters, but this one blew my mind. I’ve been playing the PC version and it rocks none the less.
Going to have to check out the animated movie now… Bring on Dead Space 2!!!!!!
November 24th, 2008 at 2:05 pm
[...] you’ve read my review of Dead Space, then you’ll know that I rather enjoyed this game. And remember, you can queue up the demo [...]
November 26th, 2008 at 2:23 am
[...] the internet, Dead Space is getting praised as a fantastic game. There’s a good reason for that. It’s a great [...]
December 7th, 2009 at 9:34 am
[...] for a while so let me just get this out of the way and say that it’s finally official. I loved the first Dead Space and I’m like a little kid right on on Christmas morning now that I can start my official [...]
December 10th, 2009 at 2:31 pm
[...] to scare you and invoke all kinds of tense moments but which does it best? I loved Dead Space as you probably already know by my review. I don’t think any game in 2008 managed to come out and live up to every bit of [...]
February 14th, 2010 at 9:42 pm
This game is about survival and being confined with these necromorphs is about the only thing that scares the s**t out of me. I see dead soldiers doing stuff like staring at me as i walk in a room and walking away, and i just pause the game and take a deep breath and play on.
November 6th, 2010 at 10:33 pm
I wouldn’t feel I’ve ever seen a website on this a lot of comments on it!
December 21st, 2010 at 10:23 am
[...] into the Necromorph killing mode baby! I was a huge fan of the first game. You’ve read my Dead Space review right? Isaac Clarke and the Ishimura provided a thrilling experience. I’m skeptical about the [...]
January 12th, 2011 at 3:21 pm
[...] capture the same awesomeness that the first one did. I enjoyed the demo but strictly because I loved the first one…not really in a “this is better” kind of way. But I’m all up for killing [...]
January 27th, 2011 at 11:53 am
[...] review of this up alongside my Dead Space 2 review after both launch. You should know I’m a big fan of Dead Space so I’ll be all over these two [...]
October 17th, 2011 at 1:22 pm
[...] A few years ago Glen Schofield worked at Electronic Arts and his team introduced the world to Isaac Clarke. I met Glen Schofield while covering the game and he was one of the most genuine studio execs I’ve ever met. He was seriously passionate about making Dead Space as kick ass as possible. And you all know what I thought about Dead Space. [...]