Xbox LIVE Community Games, Cha-Ching!

All of you creative souls out there take note.  Microsoft is opening up a new initiative for its XNA Creators Club platform that you can take all the way to the bank.  Starting holiday 08, Xbox LIVE Community Games is your ticket to fame and possibly fortune as millions of Xbox LIVE users now have the opportunity to view, buy, and play games that you create.

I would definitely love to even know how to make a kick ass Blades game with me running around creating all kinds of chaos. 

XNA Creators Club Community Games Beta

How it Works

As a Premium member in the XNA Creators Club, you’ll be able to submit any complete Xbox 360 game you’ve created in XNA Game Studio to the Creators Club community at http://creators.xna.com for peer review. Other Premium Creators will check to make sure your game is safe to play. If it is, you’ll set a price point between 200 and 800 Points that people will pay to download your game.

Once the game is reviewed and the price point set, you’re done. The game is listed on Xbox LIVE Marketplace, and you’ll get a check every quarter, for up to 70% of the game’s total revenue in your own currency.  Depending on your game’s success, you may even have your game advertised on Xbox 360 and other Microsoft online properties.

Just imagine your game in the hands of millions of Xbox 360 gamers around the world: that’s the power of Community Games.

How to Get Started

While the official launch of Xbox LIVE Community Games won’t be until later this year, you can start working on that great game right now with XNA Game Studio and the XNA Creators Club Online community!

First, download XNA Game Studio, the free game development tool from Microsoft. It’s free and works with Visual Studio or Visual C# Express Edition. If you’ve never made a game before, the XNA Creators Club website has tons of samples, tutorials, even whole video guides to game creation. Jump right in and start coding your dream game!

Next, join the XNA Creator’s Club at http://creators.xna.com. It’s a community of game creators just like you. If you’re going to develop games for Xbox 360 and want to sell your game on Xbox LIVE Community Games, you’ll need a Premium membership. It’s just $99 per year or $49 for four months.

Finally, submit your finished game to the XNA Creators Club and watch the money roll in!

If you’ve got a question about Community Games, XNA Game Studio, and all of the details in between, please read the handy FAQ to get your answers.

About the Author

DeaconBlade

I sometimes go by the name "The Velvet Voice". I like sunshine, games and large amounts of money.

9 Responses to “Xbox LIVE Community Games, Cha-Ching!”

  1. 1
    Dreaded Dragon Says:
    Member has registered Member had enough luck to win Has downloaded U360 content on Xbox Live The Puzzler

    It’s about time.


  2. 2
    Soufizzy Says:
    Member has registered Member had enough luck to win Guest appearance on show Has downloaded U360 content on Xbox Live Original Gangsta when U360 debuted

    “I’m Loving It!” :D

    P.S. - For those in the DFW area, a new XNA Users Group has been formed (and recently had their first meeting). Visit http://www.dallasxna.com or contact TXPaladin, for more info.


  3. 3
    No Hands 55 Says:
    Member has registered Member has played at Unscripted Nights Member had enough luck to win Member accomplished a triple threat Guest appearance on show

    So how hard is the coding for games? I never really learned it, and is there anywhere that can give me a good tutorials or does the XNA site have the best?


  4. 4
    GiantsFanatic Says:
    Member has registered Original Gangsta when U360 debuted

    Too bad they can’t make the games free. Oh well, some of the demos awhile ago were pretty good. Dishwasher was fun. :)


  5. 5
    DeaconBlade Says:

    i think it’s up to the indie developer on whether or not it’ll be free. there’s an option to charge which i support. these guys need to get paid if the work is good.


  6. 6
    lawlhalla Says:
    Member has registered Member had enough luck to win Member is an international fan Has downloaded U360 content on Xbox Live Member is 200 contributor

    i still want to make my own XNA game. gotta get some more tutorials in i gues haha.


  7. 7
    Soufizzy Says:
    Member has registered Member had enough luck to win Guest appearance on show Has downloaded U360 content on Xbox Live Original Gangsta when U360 debuted

    @No Hands, go to the source, creators.xna.com. You can get alot of your questions answered [on buildinrg XNA games] there. The forums there are even more helpful w/ community members and Microsoft developers willing to help those who need it. Also, video tutorials (on making a COMPLETE 2D and 3D game) and links to community sites (some created by XNA MVPs) are available as well. :)


  8. 8
    GreenLantern4 Says:
    Member has registered Guest appearance on show Member had enough luck to win Member is 200 contributor Member has U360 Showcase Member has played at Unscripted Nights 
    Member accomplished a triple threat The Puzzler Member is a contributor of news & tips Original Gangsta when U360 debuted Went beyond 15,000 Gamerscore

    I’m glad the info has finally been made public and the positive responses.


  9. 9
    TXPaladin Says:
    Member has registered Member had enough luck to win Guest appearance on show Member has played at Unscripted Nights Member accomplished a triple threat Member is a contributor of news & tips 
    Member has U360 Showcase Member is 200 contributor Community Playdate Participant

    Use the web site to get all the information you need to get started. Lots of stuff is available on the web if you look. Next I’d look into a few books to help out as well. See if you can find a users group in your area, people with the same interests and if not, you can always form one. Plus, you’ll find a number of people here at U360 into this as well. :)


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