Alone in the Dark – Producer Q&A

How true to its real world counterpart is Alone in the Dark’s Central Park and why this location?

We mapped the park using GPS satellite data to a 50cm precision and our artists faithfully recreated every bump, bridge, and building, albeit bringing a distinctly Alone in the Dark look to everything. We took hundreds of photos and then our artists re-worked the images with an unsettling Alone ambience which our designers then used to create the in-game environments. For the buildings, we don’t actually have the rights to use the actual names of many of them in the game, however they are very faithful reproductions of what you’ll find actually in the park.

Alone in the Dark Map

We’ve taken liberties with the interiors of many of the buildings, combining different interiors to arrive at something unique that served our game design purposes, for example the museum interior is part museum, part church. My favourite is our reproduction of Belvedere Castle which is a small but perfectly formed castle at the second highest point in the park which was designed by Calvert Vaux one of the original architects of the park. In the game it looks really dramatic and imposing against the backdrop of the shattered city and the night sky.

Does the entire game take place in Central Park?

The first two episodes are played out in one of the art deco buildings on the southerly edge of the park, then after a nail biting journey you’re literally thrown into the park where the rest of the game takes place.

It’s been several years since the last in the series and obviously fans are hoping to return to the best of Alone in the Dark. If I’m new to the series, will I be able to experience the story on its own?

We’ve approached this game as a rebirth of the series and not a sequel in any traditional sense, so as such you don’t need to know anything about any of the previous games to get the full experience out of it. That said, there’s some references in the game which fans of the first one will enjoy.

From the Real World Rules videos I’ve seen, there seems to be a huge amount of interaction in the game. Can you expand on how interactive the environment and surroundings are? What can you do with the air conditioning, cars etc?

Our aim was to make the environments completely interactive based on real world rules, that’s to say if you could do it in real life you can do it in the game. With objects, our rule was that if they don’t function like they should, they’re not in the game, so pretty much everything you see behaves as you’d expect it to. The idea here is to make the gameplay intuitive not based on what you know from playing other games, but from what you know of how things are in reality. We want to inspire creativity in the player so they try something out and get a kick out of discovering that it works.

Alone in the Dark

The interactions you can do in a car include breaking windows to get in if you need to, checking the visor for a key, hotwiring it if there’s none, clearing out the glove box, turning on the radio to listen to emergency broadcasts, and moving from seat to seat and even to the back. This last ability might seem obviously useful but there are situations where it’s invaluable.

Does it play like a linear, corridor shooter or is it more open ended where you can have multiple routes to complete your objective?

We wanted to blow apart the preconception of this type of game as a corridor shooter, which is why if you try to play the whole game with just a gun, you’re not going to get very far, and why we literally blew apart the building you start the game in and present the player with Central Park, a wide open environment. The story itself follows a linear path, however almost every situation has multiple solutions and depending on your playing style different players can have significantly different experiences.

A simple example might be a door you need to open (incidentally, every door in the game can be opened) – you could either follow the blood stains on the digipad keys to open it with a combination, shoot the digipad and hotwire it, or simply find something heavy and smash the door in.

Where did the idea of the very unique inventory system (inside the coat) come from?

We wanted to create a game where the player is immersed in the action to the point where he never actually has to leave the game world, and that includes avoiding menu screens which take the player out of the action. Having the inventory in real time in the jacket also adds another dimension of pressure – you can’t just use the inventory like a pause button. The game does slow down, but you still have to act fast if something’s coming at you. That said, we also had to make sure that desperately trying to select and combine items while trying to survive a full on attack wasn’t frustrating for the player.

To make things faster we added two systems: a quick draw button which lets you take out and put away the last item you used and also lets you scroll quickly through different items in your inventory without having to go into your jacket, and a favourites system that lets you assign favourite combinations of items to a single button push.

Alone in the Dark Favourites System

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About the Author

They call me "The Velvet Voice". I like sunshine, games and large amounts of money. You can follow me on Twitter or Google+ .... but be warned, sometimes I talk about some ridiculously random things.

20 Responses to “Alone in the Dark – Producer Q&A”

  1. 1
    Deadly Cyclone Says:
    Member has registered Member has played at Unscripted Nights Member had enough luck to win Went beyond 15,000 Gamerscore The Puzzler Member is a contributor of news & tips 
    Has downloaded U360 content on Xbox Live Community Playdate Participant Guest appearance on show Went insane & reached 50,000 Gamerscore

    Good interview Deacon! Glad to see you got my question in there. :)


  2. 2
    Intangible 360 Says:
    Member has registered Member has played at Unscripted Nights Member is 200 contributor Guest appearance on show Original Gangsta when U360 debuted Member had enough luck to win 
    Member accomplished a triple threat Went beyond 15,000 Gamerscore I gave, I am awesome. Look upon my Medal.

    Excellent interview Deaconblade, this interview has really changed my mind about the game.


  3. 3
    Dreaded Dragon Says:
    Member has registered Member had enough luck to win Has downloaded U360 content on Xbox Live The Puzzler

    Me love this game lon time. *ahem* I mean this game looks sweet!


  4. 4
    USB Cable Says:
    Member has registered Member had enough luck to win Member has played at Unscripted Nights Member accomplished a triple threat Member has been infected Went beyond 15,000 Gamerscore 
    I gave, I am awesome. Look upon my Medal.

    This game is a must buy for me!


  5. 5
    Carbon Filter Says:
    Member has registered Member has been infected The Puzzler Member is a contributor of news & tips Original Gangsta when U360 debuted Member had enough luck to win

    ok chalk this up as a BUY for sure after reading this! thx Deacon for taking yet another chunk out of my pocket lol


  6. 6
    Halo Fan Says:

    kudos to the producer. he gave some very well thought and informative responses. ditto on excellent interview Deac!

  7. 7
    DeaconBlade Says:

    well i’l hopefully be in Central Park right with you guys. the game sounds very intriguing.


  8. 8
    kalniel Says:

    @Halo Fan,

    Yes, *she* did give some good responses ;)

  9. 9
    DeaconBlade Says:

    yep “she” is definitely a “she” Halo Fan. :)

    http://games.kikizo.com/media/aloneinthedark_nov07/01d.jpg

    ^


  10. 10
    Halo Fan Says:

    wow thx kalniel and Deac. i didn’t know that. lol no big deal *she* gave some awesome information. interviews should be like this all the time with info instead of one sentence you have to figure out what they mean.

    so yeah, my kudos still stand :) even moreso cause she’s a cutie haha

  11. 11
    Carbon Filter Says:
    Member has registered Member has been infected The Puzzler Member is a contributor of news & tips Original Gangsta when U360 debuted Member had enough luck to win

    thx for paging it up Deacon. looks cool paged :)

    and wow so she really is a she. that’s cool! you don’t see that much in the gaming industry. double kudos Nour. pass it on to her Deacon that she did great with this.


  12. 12
    DeaconBlade Says:

    no sweat Carbon. i’ll be sure to pass the word along to her :)


  13. 13
    Mikey Gray Says:

    can’t wait for this. very nice QA! (bookmarked site)

  14. 14
    DeaconBlade Says:

    gracias Mikey ;)


  15. 15
    Gripman Says:
    Member has registered Member had enough luck to win Member has played at Unscripted Nights Member accomplished a triple threat Original Gangsta when U360 debuted Went beyond 15,000 Gamerscore 
    Community Playdate Participant

    Nice interview, Deacon. I’m not totally convinced into buying it yet, but I will be checking out that demo when they do release it.


  16. 16
    shoedog Says:
    Member has registered The Puzzler Member had enough luck to win Went beyond 15,000 Gamerscore Has downloaded U360 content on Xbox Live

    Oh, baby! I really looking forward to this. Thanks for the post, Deacon.


  17. 17
    USB Cable Says:
    Member has registered Member had enough luck to win Member has played at Unscripted Nights Member accomplished a triple threat Member has been infected Went beyond 15,000 Gamerscore 
    I gave, I am awesome. Look upon my Medal.

    I just saw the new gameplay trailer, how can a game not be scary when the walls and Floor can attack you. XD

    http://www.gametrailers.com/player/34779.html

    That and this awesome interview = -65 bucks from my pocket and 1 month of no Cell Phone service….. :) Hey wait a minute….. O_O


  18. 18
    DeaconBlade Says:

    @USB, i’m prepared for a fright or two that’s for sure :) as long as it’s NOTHING like the Christian Slater movie, i think we’re good lol


  19. 19
    Goon360 Says:
    Member has registered Member accomplished a triple threat Member had enough luck to win Member is 200 contributor Member has played at Unscripted Nights Guest appearance on show 
    Member is a contributor of news & tips Went beyond 15,000 Gamerscore The Puzzler Community Playdate Participant Went insane & reached 50,000 Gamerscore

    It’s like MacGyver the game!


  20. 20
    M Flem Jr Says:

    What did she say about the US release of the Special edition AITD? Is it coming out here?

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