Dead Space is shaping up to really scare the crap out of you. It’s EA’s 3rd-person survival horror game set to release this year in October. I guess I can give it extra interest for being released right next to my birthday. So far I’m loving the 3rd-person choice and the weird looking suit the main character is wearing. Plus the weapon that he’s using looks bad ass.

Screenshots: Dead Space
Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship’s crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.
Video: Dead Space
Say hello to #66. I announce the winners of the Monday FTW Lost in the City Day 3 event. I also let the cat out of the bag on being invited to a 72 hour continuous broadcast experience that is aiming to set the Guinness Record (Gaming Edition). Tune in and enjoy!

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Show Outline:
Monday FTW Lost in the City winners - 32:27
Guinness Records w/LAGtv - 10:00
Make Me Famous Minute - 30:40
Today is Monday right? I guess you know what that means then. Another Monday FTW and another set of winners to announce tonight. Welcome to the 3rd Monday in May and welcome to the 3rd Monday FTW Lost in the City Giveaway! Congrats to the 3 winners last week who each confirmed their win. Two more lucky gamers will be lost tonight.






What is this Monday FTW Lost in the City Giveaway?
Each Monday in May up until May 26th, someone will win an Xbox Live Arcade redeem code for Lost Cities! It’s really simple to enter. Each Monday I’ll have a Monday FTW post up. Just post a reply to it or send me a message on Xbox Live each Monday that it goes up. On each Monday at around 8PM CST (Central Standard Time) I’ll pick a winner.
I’m only taking entries on Mondays. It ties in to the whole Monday theme of course. Here’s the breakdown of what’s available and on what day.
May 5 - Lost Cities x1 (sedington86 wins)
May 12 - Lost Cities x3 (BigDog969, ShiftTab, RaptorJedi13 win)
May 19 - Lost Cities x2
May 26 - Lost Cities x4
Okay, honestly. What the (insert choice 4-letter word) is going on with the Nintendo Wii’s hardware sales? Who is still buying this thing and when is Nintendo going to stop with the “we’re low on supply” response? It’s completely mind bottling! The Wii continues to do it’s best Incredible Hulk impression by seriously crushing the competition in hardware sales. It doesn’t seem like it’s that hard to find to me. And I think it’s safe to say that 714,000 people feel the same.
This is madness! Someone needs to explain to me why everyone seems to be playing with their Wii. That’s a lot of Wii. Perhaps now is the time for that elusive Xbox 360 US price cut eh? I mean the economy isn’t exactly booming ya know.

Grand Theft Auto IV managed to highjack the top software spot from Mario Kart proving that the world would much rather engage in violence than play with plumbers in karts.
April 2008 Hardware Sales
Wii - 714,200
Nintendo DS - 414,800
PSP - 192,700
Xbox 360 - 188,000
PlayStation 3 - 187,100
PlayStation 2 - 124,400
April 2008 Software Sales
1. Grand Theft Auto IV (X360) - 1,850,000
2. Mario Kart Wii (Wii) - 1,120,000
3. Grand Theft Auto IV (PS3) - 1,000,000
4. Wii Play (Wii) - 360,000
5. Super Smash Bros. Brawl (Wii) - 326,000
6. Gran Turismo 5 Prologue (PS3) - 224,000
7. Pokemon Mystery Dungeon: Explorers of Darkness (NDS) - 202,000
8. Pokemon Mystery Dungeon: Explorers of Time (NDS) - 202,000
9. Guitar Hero III: Legends of Rock (Wii) - 152,000
10. Call of Duty 4: Modern Warfare (X360) - 141,000
It’s not often that I dig into a demo on Xbox Live but hey, it’s my party and I can dig if I want to. The demo for The Bourne Conspiracy was much more than I expected. If you haven’t downloaded it, make sure that you do. I thought it did great in capturing the intense action that I love about each of the three Bourne films. I didn’t even care that it wasn’t Matt Damon’s likeness. I felt like a serious agent who couldn’t be stopped. And really, who doesn’t love the intro music? It’s a perfect suspense track.
The hand-to-hand combat in the game was pulled off with multiple presses of the X and Y button. The A button was used to block. (I never quite mastered blocking) I hope there are more combinations than those 2 buttons but even if there isn’t, it was cool I thought. Pressing the B button was for performing a variety of sick beat downs that I never got tired of looking at. Once you beat your guy up enough, the B button take-down option comes up.
The one thing I didn’t like was having to start over so many times. It could’ve been my lack of experience but I’ll chalk it up to the difficulty because I kept getting my ass kicked for some reason. The crazy thing is that I enjoyed every minute of it. I didn’t care too much for the “press (whatever button) to escape” scenes either. It seemed to just kill the action for me. I’m ready to jump between buildings and evade sniper fire in one awesome flow but then I have to “hit A” all of a sudden. Kill joy.
I didn’t get a chance to fire any weapons. I’m not even sure if there are weapons in the demo but I can tell you that I’ll be all over The Bourne Conspiracy when it releases. I had my doubts about this game but the demo has settled those doubts. It made me feel like I was in an actual Bourne action film. I am Jason Bourne and I am preparing to hunt you down! The hunt & action begins June 3rd. Be sure to hit up www.bournethegame.com to find out more about The Bourne Conspiracy.

Screenshots: The Bourne Conspiracy

See the larger image comparison here. It’s a lot of fun looking back on previous years and seeing how things have changed. I got some screenshots from Namco last night on Soul Calibur for the Xbox Live Arcade and decided to make a little comparison image. I looked at the XBLA screens for Soul Calibur and thought to myself, “wow, how far we’ve come in a short time”. It’s hard to believe the jump from 1999 to now.
Soul Calibur is set for a Summer release on Xbox Live Arcade. I’ll update this with a price point once I get word back from Namco but in the meantime, let me know what you think of the comparison. People do get smarter it seems. (smile)
You’ve hopefully seen the videos here on U360 already for Dragon Ball Z: Burst Limit and now you can actually get your Vegeta and Goku action on with the demo on Xbox Live!

Welcome to another Flashback folks. I dug deep into the original Xbox’s launch to pull out a title that seems eerily similar to an Xbox 360 launch title. Is Kameo: Elements of Power what Azurik: Rise of Perathia set out to be when it launched with the Xbox? It (Azurik) had all the promises of lush worlds and fantastic creatures but fell so incredibly short on delivery. It sounds so similar to Kameo, which just so happens to have done all of the things that Azurik failed to do and did them all right. In fact let’s look at a description of both titles.
Azurik: Rise of Perathia
“Travel the vast realms of Perathia as Azurik, a young apprentice sworn to protect the sacred elements: fire, water, earth, and air. Stop an apocalyptic prophecy already taking place in an extremely immersive, 3-D action-adventure game.”
Kameo: Elements of Power
“The future of the world depends on Kameo, who must master her new ability to transform into various warriors and harness their elemental powers to save her family from Thorn, the evil troll king.”
Hmmmm. Kameo and Azurik both focus on elements and highlight a single, colorful hero who must protect or master those elements in order to save something. You can see the connection can’t you? Yeah, welcome to the Twilight Zone. It almost feels like Kameo was Microsof’ts little “do-over” once you look at the uncanny similarities in both titles. Could it be that they gave us Kameo to make up for a launch title that they failed so miserably on four years earlier?
I’m putting the Next-Gen Meter for Azurik on Low but I wonder if we’ve seen the Azurik of this generation in Kameo. It’s not too far-fetched to think is it?
Flashback Game: Azurik: Rise of Perathia
Released: November 1 2001
Platform: Xbox
Next-Gen Meter: Low

“Last one to 10 million units eats a rotten egg!” It looks like there will be no rotten eggs for Microsoft as they proudly announced that the Xbox 360 has topped the 10 million units sold mark in the United States. It’s also worth mentioning that this brings the worldwide total to more than 19 million.

“History has shown us that the first company to reach ten million in console sales wins the generation battle. We are uniquely positioned to set a new benchmark for the industry,” said Don Mattrick, senior Vice President of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft.
I never knew that the first to reach 10 million usually identified the console battle winner but I’ll take Don’s word for it. They also went on to say that they own the most platinum titles besting both the PlayStation 3 and Nintendo Wii when it comes to million unit sellers.
Congratulations Xbox 360! Now can I get a check for all the attention I’ve helped gather? (pretty please)
I know you’re all out there trying to win that eBay Ford Mustang on the GRID demo but take a break from that for a moment and check out this never-before seen gameplay of Japan’s J-Speed circuit for a taste of the nimble drift cars in GRID’s Japan Career Tour. I have to check this demo out because Codemasters is delivering some frantic racing!

The upcoming game combines official circuit challenges and drifting events with road races and urban street competitions around the globe, including the most extensive range of courses in a Codemasters title to date. GRID is set to release on June 3rd so prepare yourselves for some drift and speed!



