Kingdom Under Fire: Circle of Doom Review
Gameplay, Graphics and Sound
KUF: Circle of Doom is not a direct successor to the previous titles in the series. That probably explains a few things. I’m not sure why this was billed as an RPG because it’s more of an action adventure title to be honest. I suppose anything in which you level up and have dialogue within the game is considered an RPG. There are 6 characters you can choose to play across 6 acts. Leinhart, Celine, Kendal, Regnier, Duane, and Curian. Each of them have their own unique style. You have only 3 attributes to worry about between them all in Health Points, Skill Points and Luck. HP determines quite obviously how much damage you can take before death. SP controls your attacks and how often you can wield them. Luck is your good fortune that affects the quality of item drops you receive and your Synthesis success.
You speak to a variety of Idols at Idol Sanctuaries throughout the game to learn of your path and story. Once you encounter the Idol you can either Trade/Sell inventory, Synthesize Inventory or Sleep to learn new abilities. Synthesis is when you combine equipment to make better equipment. You can take a sword and Sythesize an ability into it making it a more powerful weapon. That alone you could spend hours trying to master the perfect sythesis. The Sleep sequences in the Dream World were always fun to me for some reason. The graphics were better and I got to hear Leinhart speak in his silly vampiric voice.
Circle of Doom reminded me of Ninety Nine Nights only it was much, much better than N3. The hacking and slashing was fun and the combinations during the hacking were even better. The combat though was pretty point blank and none of it too challenging. This wouldn’t normally be much fun but because of all the cool weapons and enhancements you have at your disposal, it was. Even without any proper targeting it was fun. There are melee and ranged weapons galore throughout the game that allow you to lay your vengeance in a variety of ways. There are potions, abilities and all the stuff that makes these types of games interesting.

The abilities you have to learn but I didn’t bother much and that’s probably because learning the ability was somewhat of a pain. Each ability that you learn (novice, intermediate or advanced) has to be assigned via the Dream World and they have a list of tasks you must complete which consisted of killing a certain number and type of enemy. This sounds simple but at times you were left having to back track in order to complete the menu of enemies and that led to plenty of wasted time and energy. I needed to kill 2 Chandeliers for one ability and I never even ran into any to kill.
All of your weapons, potions and abilities are equipped by holding the RB button to go into the Status/Inventory menu. You can carry a hefty number of items to either sythensize at some point or sell off to the Idols. You can get a better description of the many items you’ll come across as well in the menu.
The enemies were both cheesy and massive. There were cute little scorpions and huge molten beasts that you had to deal with but there still remained only one strategy to successfully get you past any of them. Press X and press A…a lot. And at times hit the B button or Right Trigger to unleash an ability. I did notice a bit of frame rate stuttering when there were a considerable number of enemies on screen. And I also wanted to make mention of the ridiculous camera angles when facing the bosses at the end of regions. At times you couldn’t see what you were doing and there was no way to adjust it so you were left running around or slashing hoping not to get dead.
Allow me to point out, however, that there are different modes in the game in which the way you play will change. In the more difficult modes you’ll find that you can’t just press X and A and expect victory. Synthesizing and abilities play a larger part as you increase the difficulty. And the enemies are more difficult to deal with as well.
Visually, the game was sometimes beautiful and other times just okay. Like I mentioned above, they were much better in the Dream World than they were during the game and its combat. The environments, although supposedly destructible, were not. I will say that the world was a very comfortable size and some of the regions were beautiful. I loved the lava cave as well as the European palace. Each environment was a character in itself and you seemingly walked for miles to explore them all.
I loved the music in the game when trouble approached. This isn’t a stealth game so you can’t sneak up on anyone. When you hear the drums start, you know there’s trouble ahead. (or sometimes not if you’re surrounded by those Invisibles) Invisible enemies are the reason you need a Pendant of Detection, one of the many magic items in the game.

January 8th, 2008 at 9:35 am
given that i only played the demo, you gave it a higher score than i would’ve given it. if this game gets an 8, then dmc (anything) would get an 11. but that’s just my opinion.
January 8th, 2008 at 9:36 am
i haven’t played the demo. i do know that i’m kicking major ass with Leinhart and i’m enjoying it. just got level 40 the other day
January 8th, 2008 at 9:36 am
I played the Demo and I saw where you compared it to N3 But does it have the huge battles like N3. I like the Hack n slash but it seemed the few levels I could play on the demo really constricted your movement to a certain path…
January 8th, 2008 at 9:43 am
you can only go but so many ways that ultimately lead you to the next region. but at no time did it feel constricted.
January 8th, 2008 at 9:44 am
iloved the KUF series till now. I’ll be sure to play the demo, if not get the full game.
January 8th, 2008 at 10:38 am
i was debating getting this, or begging deacon to get me a free copy – i just got the demo last night to give it a spin and see what it was really all about.
January 8th, 2008 at 11:33 am
You made the game sound like more fun than I expected. Maybe I’ll at least download the demo and check it out.
Nu
January 8th, 2008 at 11:46 am
Stupid game imo, you cant even fight when your getting tired.
you just stand there doing nothing in the middle of all those beast.
January 8th, 2008 at 11:55 am
@Fuji, i see you haven’t mastered the art of SP and white potion.
January 8th, 2008 at 12:03 pm
lol i hate using potions.
The only game i liked them is Oblivion.
Still the best game ever.
January 8th, 2008 at 12:46 pm
Online Coop you say??? Might just have to Gamefly it.
January 8th, 2008 at 2:19 pm
I only hesitate because it is a Kingdom Under Fire Title
January 8th, 2008 at 3:46 pm
totally agree Goon…online co-op FTW!!! …a definite rental at least for me now…great review DB…this one wasnt even on my radar…
January 8th, 2008 at 3:54 pm
hey you put this up before IGN or Gamespot got a review for it up Deac. ballin’! lol
good read btw. not a big fan of anything that’s not a first person shooter though not name Halo lol
January 8th, 2008 at 5:39 pm
looks cool might want to get a rental for it, but i still need to rent skate so ya ><
January 9th, 2008 at 9:55 am
become one with Leinhart rice guy…lol
January 9th, 2008 at 10:40 am
i have never heard of this game b4
January 14th, 2008 at 2:48 pm
I started actually having some trouble with it recently.. ran out of healing potions at the end of the ruined city, was really close to dying.
Then I discovered this beautiful +61 sword that the Idol of Death was keeping safe for me. I was hesitant to upgrade from my +15 mace with 3-level Growth.. but I quickly forgot about it as I went from taking two minutes to kill larger enemies, to two swings.
Always check the Idols, people!
I really like the item Attribute system, even if it is a little unintuitive. Apparently you can’t actually “add” special attributes (at least not with Kendal), but merge them with existing items.
However, there’s something immensely fun about buying crummy weapons for a few hundred coins just to spend a few hundred more to add to the status effects, which often multiply their effects.