If you are to believe fancy reports and research, then you just might believe that the more Achievements you have in games, the better that game will be reviewed and purchased. I got an email today about such a thing that I’ll share with you. Read on for the press fluff.
![]()
Electronic Entertainment Design and Research (EEDAR) has just released a revealing new study based on the Xbox 360 Achievement System. The study concluded that, in general, game titles that have a higher volume of Accomplishments correlate with both a higher Metacritic Metascore and higher gross sales in the United States. The data also indicated that not all developers are utilizing these design options. In fact, 29% of all Accomplishments are Completion Accomplishments; one of the easiest to develop and integrate – leaving way for additional opportunities within the Accomplishment categories.
The new study, Accomplishments Unlocked 2007, conducted by EEDAR, the first company to provide a published classification system for Accomplishments, focused on the Xbox 360 Accomplishment system and the impact it has on Metacritic scores, sales and profitability. The results showed a strong connection between a game title’s diversity of Accomplishment types with that game’s profitability – pointing to the idea that the more diverse the Accomplishments available to the user, the more enjoyable the game, higher review scores, more units sold.
“Consumers want their games to include both variety and abundance of Accomplishments,” said Geoffrey Zatkin, COO, EEDAR. “Our research shows that incentives such as Accomplishments impact sales choices such as which game title to buy and which platform to buy it on; they also extend the replayability of a title.”
EEDAR’s study showed game titles that incorporate online elements into their Accomplishments generate 50% more money than those that do not. It also found evidence that consumers are taking the time to review the available Accomplishments for a game before making purchasing decisions; game titles which keep their Accomplishments secret generate less revenue than those who expose them to players upfront.
Also, research indicated that game titles can generate up to 50% more revenue by including Accomplishments with Viral Marketing aspects (User Generated Content, Community or Customization Accomplishments).
About Study Methodology
Electronic Entertainment Design and Research (EEDAR) analyzed the 4,615 achievements incorporated in 124 retail and 63 downloadable game titles available for the Microsoft® Xbox 360™ during the period November 1, 2005 through June 1, 2007.
As part of the report, EEDAR also released the first published classification system for Accomplishments, identifying 16 unique types of accomplishments and examples of how to best implement them. In addition to the Accomplishment classification system, the report referenced many additional factors including genre, ESRB rating, gross sales in the United States, Metacritic® Metascore®, online dependency and multiplayer capability. The report identified highly informative success and revenue correlations between Accomplishment types and the analyzed factors.
EEDAR gathers its information from a variety of sources and goes to great lengths to verify the accuracy of its information, as detailed below. Where information is publicly available from an authoritative source, such as the issuer or the responsible industry agency, that data is used as authoritative – and then double checked by an EEDAR researcher. Where information is not publicly available, EEDAR’s internal staff performs directed studies to gather the appropriate data using custom-built data collection and analysis applications. Each researched fact has an objective observation system which ensures that researcher bias is eliminated.
Our data research is performed by multiple researchers simultaneously to ensure that individual facts are cross-checked before being input into the classification system established for that fact. Once information has been entered in the EEDAR Games Database (EGD), quality assurance staff review the data using boundary analysis tools to identify errors and pinpoint difficulties in the classification systems.
Now that you’ve read the fancy words and such, what say you? I’ve made the argument that Achievements shouldn’t matter in regards to the score of game. I can’t find any reviewer that is taking into account the Achievements when giving a score. I do believe though that they play some part out there to certain people when they’re purchasing games. But what do you all believe?




October 17th, 2007 at 7:40 am
When it comes to a multiconsole games, I’m going to go with the 360 because of achievements.
October 17th, 2007 at 8:21 am
I said most of this when the 360 came out.
I know it has affected the way I play games now. Suddenly I am playing further into games that I normally would have trying to get that 1000. I have rented far more games than I ever have, which indirectly improves sales. I don’t think that achievements have ever caused me to BUY a retail game though. In some cases I have purchased an XLA game for that reason (or to stop a demo from ruining my stats).
October 17th, 2007 at 8:48 am
As others have stated the acheivement system really adds to the games replay value. I never would of played Vet, Insane, Legendary or hunted cogs, birds, fruit, elixirs, and postcards. Hands down acheivements have really made an impact on the games people buy and the consoles they buy them for. Hats off to MS on this one…
October 17th, 2007 at 10:01 am
I do like the achievement system for sure. Like others have said, it wants me to explore the game more and get more out of it.
October 17th, 2007 at 10:18 am
Achievements FTW!! They add a lot more to the games for sure..
October 17th, 2007 at 11:15 am
With all the Achievement whores around MS shoukld just start selling achievments online. $10 for 1000 points anyone? I’m glad I never got into these since I don’t have many games.
October 17th, 2007 at 11:29 am
Personaly i see it more of an indication that the developer can be ‘bothered’ to deliver a quality rounded product. A good spread of intresting achievments is indicative that the developer has put real thought into the game rather than just, copied and pasted from previous games.
October 17th, 2007 at 12:19 pm
I love achievements as well, but i’m not buying the game because of them. As for the secret achievements, it only takes a minute to find them revealed online. I hope this study doesn’t start companies into a trend of putting really easy and crappy achievements on the game just to fill the point meter up. What i wouldn’t mind seeing is more level sensitive achievements. So if i do things on the hardest level I either get more points for the same achievement or the only way to get the points is to do it on the hardest level. As for the study itself, usually the best (and most marketed) games are the ones that have been more fully developed and have taken the gaming experience into account when making the game. This just by default would be ones that have online play, and many achievements available you would think.
October 17th, 2007 at 12:46 pm
i wonder what the achievement system will evolve into? right now it’s no doubt a strong sale. how can it get any stronger i wonder.
October 17th, 2007 at 3:25 pm
It would be cool to see achievement points count towards unlockables or towards bettering your character or something.