If you are to believe fancy reports and research, then you just might believe that the more Achievements you have in games, the better that game will be reviewed and purchased.  I got an email today about such a thing that I’ll share with you.  Read on for the press fluff.

Achievement Unlocked

Electronic Entertainment Design and Research (EEDAR) has just released a revealing new study based on the Xbox 360 Achievement System.  The study concluded that, in general, game titles that have a higher volume of Accomplishments correlate with both a higher Metacritic Metascore and higher gross sales in the United States.  The data also indicated that not all developers are utilizing these design options.  In fact, 29% of all Accomplishments are Completion Accomplishments; one of the easiest to develop and integrate – leaving way for additional opportunities within the Accomplishment categories.

The new study, Accomplishments Unlocked 2007, conducted by EEDAR, the first company to provide a published classification system for Accomplishments, focused on the Xbox 360 Accomplishment system and the impact it has on Metacritic scores, sales and profitability.    The results showed a strong connection between a game title’s diversity of Accomplishment types with that game’s profitability – pointing to the idea that the more diverse the Accomplishments available to the user, the more enjoyable the game, higher review scores, more units sold.

“Consumers want their games to include both variety and abundance of Accomplishments,” said Geoffrey Zatkin, COO, EEDAR.  “Our research shows that incentives such as Accomplishments impact sales choices such as which game title to buy and which platform to buy it on; they also extend the replayability of a title.”

EEDAR’s study showed game titles that incorporate online elements into their Accomplishments generate 50% more money than those that do not.  It also found evidence that consumers are taking the time to review the available Accomplishments for a game before making purchasing decisions; game titles which keep their Accomplishments secret generate less revenue than those who expose them to players upfront.

Also, research indicated that game titles can generate up to 50% more revenue by including Accomplishments with Viral Marketing aspects (User Generated Content, Community or Customization Accomplishments). 

About Study Methodology

Electronic Entertainment Design and Research (EEDAR) analyzed the 4,615 achievements incorporated in 124 retail and 63 downloadable game titles available for the Microsoft® Xbox 360™ during the period November 1, 2005 through June 1, 2007.

As part of the report, EEDAR also released the first published classification system for Accomplishments, identifying 16 unique types of accomplishments and examples of how to best implement them.  In addition to the Accomplishment classification system, the report referenced many additional factors including genre, ESRB rating, gross sales in the United States, Metacritic® Metascore®, online dependency and multiplayer capability.  The report identified highly informative success and revenue correlations between Accomplishment types and the analyzed factors.

EEDAR gathers its information from a variety of sources and goes to great lengths to verify the accuracy of its information, as detailed below.  Where information is publicly available from an authoritative source, such as the issuer or the responsible industry agency, that data is used as authoritative – and then double checked by an EEDAR researcher.  Where information is not publicly available, EEDAR’s internal staff performs directed studies to gather the appropriate data using custom-built data collection and analysis applications.  Each researched fact has an objective observation system which ensures that researcher bias is eliminated. 

Our data research is performed by multiple researchers simultaneously to ensure that individual facts are cross-checked before being input into the classification system established for that fact.  Once information has been entered in the EEDAR Games Database (EGD), quality assurance staff review the data using boundary analysis tools to identify errors and pinpoint difficulties in the classification systems.

Now that you’ve read the fancy words and such, what say you?  I’ve made the argument that Achievements shouldn’t matter in regards to the score of game.  I can’t find any reviewer that is taking into account the Achievements when giving a score.  I do believe though that they play some part out there to certain people when they’re purchasing games.  But what do you all believe?

23 Responses to “Achievements = Higher Scores & Sales?”

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  1. 21
    Sirharper Says:
    Member has registered Guest appearance on show Member has U360 Showcase The Puzzler Member has played at Unscripted Nights Member had enough luck to win 
    Original Gangsta when U360 debuted Went beyond 15,000 Gamerscore
    Sirharper

    [quote comment="62016"]i wonder what the achievement system will evolve into? right now it’s no doubt a strong sale. how can it get any stronger i wonder.[/quote]

    They need to make the points worth something. More rewards like the Old Spice campaign.

    They have been very lax in that regard.


  2. 22
    Aero Hudson Says:

    I have never bought a game specifically because of the achievments but as Sirharper pointed out they have definitely extended the life of the games. It takes me longer to trade old games in now due to achievements and some games that might only get one play through get additional time to try and get specific achievements.

    Other achievements have changed the way I play games. For example, Half Life 2 offers one for playing through Ravenholm with only the Grav gun. I am now playing through the level with, you guessed it, nothing but the Grav gun. A bit more challenging but it has also made me think a bit more through several situations and become much more familiar with what the Grav gun can do.

    I love the achievement system.

  3. 23
    ZxTWO Says:

    [quote comment=""]I have never bought a game specifically because of the achievments but as Sirharper pointed out they have definitely extended the life of the games. It takes me longer to trade old games in now due to achievements and some games that might only get one play through get additional time to try and get specific achievements.

    Other achievements have changed the way I play games. For example, Half Life 2 offers one for playing through Ravenholm with only the Grav gun. I am now playing through the level with, you guessed it, nothing but the Grav gun. A bit more challenging but it has also made me think a bit more through several situations and become much more familiar with what the Grav gun can do.

    I love the achievement system.[/quote]

    HEY, MAAAN!? WHAT THE HELL YO!? I MEAN, COME ON, DUUUUDE!

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