Techland’s Dead Island
It seems like Techland is getting more familiar with the Xbox 360 and they’re letting it show with another interesting title headed our way. Hot on the heels of the Warhound announcement here on U360, I bring to you Techland’s entry into the survival horror genre, Dead Island.
It’s a non-linear FPP (First Person Perspective) title that has peaked my interest. It’s perhaps what LOST should have been. There’s currently no publisher for the title so I hope it finds one soon so we can get more information about it. I remember a time when we were all worried about the Xbox 360 and 2008.
I grabbed some more information about the story and what the features are lined up to be below.

The Story
A couple flying to the vacation of their dreams is torn apart by a violent plane crash. Take on a harrowing quest to find your lost wife. Enter into the dark world of a devastated tropical paradise now plunged into chaos. It’s a place where the word “dead” has an entirely new meaning. Face the nightmare and fight for survival. Explore the secrets hidden in the darkest regions of the island and fight your way through. Survival is your main goal!
Ultra-realistic combat
- Intense and amazingly realistic hand-to-hand combat based on dynamic character moves and camera angles
- Realistic physical reactions of opponents to hits
- Exceptionally faithful and detailed damage model, showing damaged skin, muscles and even bones
- Innovative system of targeting and hitting the opponents gives you precise control and a realistic combat feel
Advanced Artificial Life System
- AL system allows you to take advantage of instinctive behaviors of groups and individual opponents
- Living, breathing and dynamically changing ecosystem faced with the destructive influence of a spreading epidemic
- Realistic and spontaneous NPC behavior
- Through your actions, actively influence NPC reactions
Non-linear gameplay
- Explore a vast, open world of a tropical island, on foot or in vehicles
- Freedom of choosing your allies and completing tasks that bring you closer to the finale
- Player decisions influence the way in which the game progresses, making it a multi-threaded story
Fully Interactive Environments
- The ability to use all elements of the environment as weapons
- A liquid, gas and electricity physics simulation system, which allows you to create your own unique ways of eliminating enemies



August 9th, 2007 at 12:51 pm
i’m working on that Leonard.
August 22nd, 2007 at 9:21 pm
[...] didn’t wait too long after the August 8 media storm introducing Dead Island to tease Xbox 360 fans with the first official trailer for the game. Debuting at the Games [...]