Xbox.com and Trixie are at it again with another excellent contest. This one really hit home after last night’s GSB Road Tour when I had my own little shadow with me. If you know any Xbox Dads out there who you think really share their love for Xbox gaming with their kids, then sit down and write a small 250 word essay about them.
Father’s Day is almost upon us and this contest is aimed at those fathers who game with their kids. It doesn’t have to be in the family. You can nominate a friend who is an Xbox Dad, a brother, a boyfriend etc. If you think they’re Xbox Dad of the Year material, then do them a favor with a quick essay to Trixie. You can win yourself some great prizes to enjoy. Check out more details on the Xbox Dad of the Year contest.
Well the folks at Gamerscoreblog finally hit Dallas to wrap up their road tour for 2007. It was being held at the Hotel ZaZa in the Crouching Tiger Suite. (no joke) I just got back from the event and I had a really fun time with the crew as well as those who showed up. I want to thank Tony and Chris for a great evening even though you guys didn’t save me any pizza. I skipped lunch just waiting for the chance to pig out with you guys and all I got were salsa chips. I must say though that I saw the best packaged water on the planet. (see screenshots)
Screenshots: GSB Road Tour – Dallas
I managed to get some audio and video of the event. I’ll get that together soon for you all to see and hear. I know throughout each event people have been commenting on The Darkness and I’ll have to echo what you’ve all heard. The game is really amazing. That’s all I can say about it. I will say though that Shadowrun left me impressed. It looks 100% better than what I played in the Shadowrun Beta. It’s almost two different games with the polish it has now. You’ll surely hear stories about the way I rocked out to Guitar Hero II. I didn’t win any head to head matches (especially against Mr. Expert Chris Paladino) but I did get better. Tonight was my first time playing GH2 and I really enjoyed it.
Mad Tracks is going to be an Xbox Live Arcade hit. Soufizzy was on the game nearly the entire night so I’m sure he can agree. I didn’t get any time in with Track & Field but judging from the laughter and roars from those playing it, I expect good things with that title as well when it hits XBLA. Undertow should be another hit too. I can’t say anything about it except that it looked amazing for an XBLA title.
I hope this isn’t the last time we have an event like this in Dallas because it brought a lot of people out that don’t normally have a chance to experience things like this. (it was even fun for my daughter) Some of the people there didn’t even have Xbox 360s but went away from the event dead set on buying one. It was a great event for the community. I’m glad to have been a part of it and I want to thank the team again for the invitation. I’ll have more on this in the coming days. Thanks again to Soufizzy, TXPaladin, RuKaMiR, GameSkills, willieb 52, NASCARVinny, MiyamotoMusashi and everyone else who made the trip!
Since the announcement of the next-gen consoles, the talk of the town has been all about a handful of features. Horsepower tends to be high on that list, along with particle effects and how much geometry developers allow on-screen. While those are valid topics to be concerned with, one thing that hasn’t received anywhere near as much press time is the part of gaming that effectively controls our experience.
Sure, you’ve heard developers talk about how their engine brings unparalleled realism to gamers around the globe – at this point in the console wars, it’s almost expected. I’d venture to say that if a developer doesn’t say that at least once describing their engine, they might end up fired. Yes, that was a joke, but I wouldn’t have brought up the topic without valid reason…
Think about it for a second. How many times have you seen an interface in a video game that leaves you speechless? Chances are that it doesn’t happen that often. Don’t get me wrong – there’s nothing wrong with interfaces the way they are, so don’t take it as my complaining – it’s just that when hearing about how much the rest of the experience is being touched with things that were previously impossible, why hasn’t the interface issue ever been considered as a part of that whole?
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I know many of you have been wondering what’s next after the Halo 3 Multiplayer Beta? What can Xbox 360 owners look forward to playing as the wait for September 25th begins? Here’s my rundown of titles that you can look forward to and some that you can head out to play right now (or again).
Forza Motorsport 2 – May 29
Racing fans around the globe have been eagerly anticipating the release of this sequel. It’s the Xbox 360’s premiere simulation racer so you know the goodies are packed within. Try playing it with the 360 wireless wheel for maximum experience.
Shadowrun PC/Xbox 360 – May 29
Hey you asked for something to do while you wait and this is a very viable option. If only for the PC to Xbox 360 play, Shadowrun is worth a test drive. The multiplayer has as good a chance as any game to be great especially considering it’s the only option available.
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How dirty can you get? That’s what you’ll have the chance to find out as Codemasters delivers a demo of their upcoming racer, DiRT, to the Xbox Live Marketplace. Head out and get your dirty hands on this dirty demo! (ok, enough use of the word dirty lol)
“Then you gotta get sent to a slam where they say you’ll never see daylight again. You dig up a doctor and you pay him menthol Kools to do a surgical shine job on your eyeballs.” The Chronicles of Riddick: Escape from Butcher Bay was one of my favorite Xbox titles. Starbreeze Studios delivered an amazing hit years ago for the original Xbox and to date the game has yet to make it on the backward compatible list for the Xbox 360. I guess now we know why. Starbreeze is delivering a little bit of Riddick to Xbox 360 owners this Fall and I’m ready for it!
Taking advantage of new hardware technologies, the game will present a reinvention of Escape from Butcher Bay, delivering 2004’s award winning experience in high definition with stunning enhancements. Also included is the Dark Athena chapter, an expansion of the original game with an exciting new story and new gameplay features. Scheduled to ship later in 2007, it is being produced under license from Universal Pictures Digital Platforms Group, in association with Vin Diesel’s Tigon Studios, and is being developed by Starbreeze Studios, acclaimed developer of the original edition.
With The Chronicles of Riddick: Assault on Dark Athena, players will not only be challenged to survive Butcher Bay, but will also engage in a new single-player experience and, for the first time in the Riddick universe, take action in intense multi-player combat. The game introduces the ominous Merc-ship Dark Athena, which sits silent like a marauding spider, awaiting helpless prey in the dark reaches of the galaxy. Players must face a large, bloodthirsty operation led by the dreaded Captain Revas and her slaves-turned-controllable combat drones, storm though death-defying events and fight fierce enemies in a battle of malice and gore.