Totemball XBLA Interview Q&A

I know many of you Vision Camera owners are highly anticipating the first camera-specific title, Totemball.  You have burning questions don’t you that need to be answered?

Totemball

Well, I got in touch with Aaron Fothergill of Strange Flavour and he’s ready to sit down and answer your questions.  Aaron is on the Game Design and Programming of Totemball along with his brother Adam who does Graphics and Sound.  Strange Flavour is an independent games developer based in the UK.

Email me or post your questions here and I’ll try and get them in the interview!

About the Author

DeaconBlade

I sometimes go by the name "The Velvet Voice". I like sunshine, games and large amounts of money.

6 Responses to “Totemball XBLA Interview Q&A”

  1. 1
    Feelz Good Says:

    Obviously, when does the game come out. Also, do they have any plans for future 360 games. There was a big fuss at E3 about the vision camera being used for game movement, so do they plan to move forwards and persue such games. Do they think this technology is good enough or do they need a higher res cam to fuly optimize such games. How much of this is inspired by gamers who are disabled or who are so much more special than the rest of the gen population such as Jami Jordan.

  2. 2
    Crimson Spider Says:
    Member has registered 

    Questions:
    1. Since Totemball involves gesture movement via the XBL Vision Camera, can the player still use an Xbox 360 controller? If so, how does that affect the gameplay?

    2. Achievements: Are they implemented in the game as rewards through completion of levels and/or are they progressive in terms of achieving an ultimate goal over the course of time through single/multiplayer?

    3. Are there physical enemies (spiritual entities maybe?) that signify a boss battle in the game or is the environment the main obstacle that one must succeed over in order to obtain a totem?


  3. 3
    amba Says:
    Member has registered 

    I want to know whether the control method means that there is any changes to the game design compared to if it was a controller- based game- i.e are the levels shorter, are there more save points, is it geared towards short playing sessions rather than longer playing sessions.

    I think what I’m really asking is if I use the Wiimote or the Sixaxis will my arms hurt, based on the Totemball experience.


  4. 4
    YLA G Says:

    Ask them what they found of it that MS released a camera without releasing an real game for it.

    Its like selling a racing wheel without any games supported.

    greetz

  5. 5
    DeaconBlade Says:

    good deal guys…i’m well stocked with questions now lol keep ‘em coming.


  6. 6
    big isy Says:

    UK? nice.
    How is the game played out, is it done through story mission on as seperate levels completely unrelated to each other?

    How long has the game been in development?

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