Tokyo Game Show Flashback

September 14, 2005

Where were you on this day? What were you doing when Microsoft, on the eve of the Tokyo Game Show 2005, unveiled the launch details for the Xbox 360?

Tuesday, November 22 in North America, Friday, December 2 in Europe, and Saturday, December 10 in Japan.

Xbox 360 Launch

This would mark the first time that a game console would be launched in 3 territories in the same time frame…the first worldwide launch.

More than 40 publishers in Japan would pledge their support for the Xbox 360 including Bandai Co. Ltd., Capcom Co. Ltd., Koei Co. Ltd., Konami Corp., Namco Ltd., Sega Corp., Square Enix Co. Ltd. and Tecmo Ltd. 

“This holiday season, gamers in Japan, Europe and North America pining to experience jaw-dropping high-definition graphics, unmatched online play and compelling digital entertainment features of Xbox 360 will finally have the chance,” said Robbie Bach, chief Xbox officer for Microsoft.

This Tokyo Game Show Flashback has been brought to you by Unscripted 360.

About the Author

DeaconBlade

I sometimes go by the name "The Velvet Voice". I like sunshine, games and large amounts of money.

12 Responses to “Tokyo Game Show Flashback”

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  1. 11
    greekGeek718 Says:

    LOL yah man, i was gonna get a CORE 360 at first but then i thought forget that cause you need atleast a MU for saves. The CORE however, im willing to bet that MS will phase it out eventually if and when the 360 drops in price. So in the end im sure most of the CORE people will have the HD over time.

  2. 12
    Sirharper Says:
    Member has registered Guest appearance on show Member has U360 Showcase The Puzzler Member has played at Unscripted Nights Member had enough luck to win 
    Original Gangsta when U360 debuted Went beyond 15,000 Gamerscore

    [quote comment="3748"][quote comment="3744"]Absolutely! We have that stupid 50MB Arcade limit to thank for it as well.[/quote]
    That’s probably not true. I think they assume that anyone with Live (and thus the ability to download Arcade games) will have a HDD. One Arcade game, even at less than 50MB, would almost fill up a memory card completely. The limit is just to stop people’s HDDs from filling up quickly.[/quote]

    Negative Ghostrider…that limit is specifically so that it will fit on a memory module. Some games were delayed so they could be packed tighter to fit because of it.

    MS has proven it is not shy about offering other downloads like demos and videos that rapidly clog that puny 13GB (usable) drive.


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